Publications
Here is a list of my previous publications including my bachelor's and master's thesis.
April 26, 2022Interactive Motion Planning in Mixed RealityMaster Thesis
Febuary 12, 2022Optimierung des adiabatischen Lichtleiters für das Wavelength-shifting Optical Module (WOM)Bachelor Thesis (German only)
Projects
On this page you can find a listing of previous (personal and work) projects I have worked on. If you want to know more about my previous work experiences and projects, do not forget to check out my LinkedIn and Github profiles.

VES : Geometry Wonderland

An exhibition conceptionalized by our research group to show fascinating mathematical objects in an interactive 3D environment. The project is still work in progress.

This app is part of the VES (Virtual Experiments Space) project at the University of Mainz.

Potpourri der Mathe und Informatik

We created a collection of games, puzzles and working sheets for the "Mainzer Wissenschaftsmarkt 2025" to bring the fascinating world of mathematics and computer science closer to children and young people.

Even though the project is hosted on the VES platform, it is not directly tied to the project.

VES : ARC Challenge Game

Inspired by the winners of the ARC Challenge 2024 (from our Institute at JGU Mainz) we created a game that puts you in the place of the AI trying to solve the simple riddles.

This game is part of the VES (Virtual Experiments Space) project at the University of Mainz.

VES : QuadTree Battleship

This game is a digital version of the classic board game that you can play with a friend over the network.
The game teaches the basics of quadtrees using a new game mechanic: The Radar.

This game is part of the VES (Virtual Experiments Space) project at the University of Mainz.

VES : Virtual Experiments Space

As part of the modeLL-m project, the "Schule des Sehens" - an exhibition room at campus - was digitally expanded. Over time, the project has grown into a collection platform for digital experiences and experiments of all kinds.
Here you can find digial learning experiences, exhibitions and experiments with 3D, VR and Gaming.

Dragon's Eye

An electron desktop application aimed to help Dungeons & Dragons Dungeon Masters organizing campaigns, while providing a virtual table top battlemap that comes with a player view.

Interactive Motion Planning in Mixed Reality

The image shows the client application I developed during my master thesis for the Hololens 2. The process of the user attempting to plan the motion of the piano through a real-world door.

pygranite

I developed a python library for accelerated computation of trajectories.
It uses texture interpolation to speed up the compuation of the windfield data for each particle.

Vocala

An Android App for Pitch Detection.

Virtual Campustour

I developed the first version of the "Virtuelle Campusbegehung" at the JGU using the Unreal Engine 4.

Cute Ray Tracer

An image generated by the CPU RayTracer I developed as part of the computer graphics seminar.

Cooperative VR Escape Room Endless Runner

A Screenshot from the game we developed for the "Mainzer Wissenschaftsmarkt 2019".
As the name states this is a UE4 multiplayer application intended to show the possibilities of collaboration using VR by letting players solve different small escape rooms.

VR Contact Simulation

A screenshot from the VR contact simulation we developed in the computer graphics practical course. (C++, Qt, OpenGL)