
An exhibition conceptionalized by our research group to show fascinating mathematical objects in an interactive 3D environment. The project is still work in progress.
This app is part of the VES (Virtual Experiments Space) project at the University of Mainz.

We created a collection of games, puzzles and working sheets for the "Mainzer Wissenschaftsmarkt 2025" to bring the fascinating world of mathematics and computer science closer to children and young people.
Even though the project is hosted on the VES platform, it is not directly tied to the project.

Inspired by the winners of the ARC Challenge 2024 (from our Institute at JGU Mainz) we created a game that puts you in the place of the AI trying to solve the simple riddles.
This game is part of the VES (Virtual Experiments Space) project at the University of Mainz.

This game is a digital version of the classic board game that you can play with a friend over the network.
The game teaches the basics of quadtrees using a new game mechanic: The Radar.
This game is part of the VES (Virtual Experiments Space) project at the University of Mainz.

As part of the modeLL-m project, the "Schule des Sehens" - an exhibition room at campus - was digitally expanded. Over time, the project has grown into a collection platform for digital experiences and experiments of all kinds.
Here you can find digial learning experiences, exhibitions and experiments with 3D, VR and Gaming.

An electron desktop application aimed to help Dungeons & Dragons Dungeon Masters organizing campaigns, while providing a virtual table top battlemap that comes with a player view.

The image shows the client application I developed during my master thesis for the Hololens 2. The process of the user attempting to plan the motion of the piano through a real-world door.

I developed a python library for accelerated computation of trajectories.
It uses texture interpolation to speed up the compuation of the windfield data for each particle.

An Android App for Pitch Detection.

I developed the first version of the "Virtuelle Campusbegehung" at the JGU using the Unreal Engine 4.

An image generated by the CPU RayTracer I developed as part of the computer graphics seminar.

A Screenshot from the game we developed for the "Mainzer Wissenschaftsmarkt 2019".
As the name states this is a UE4 multiplayer application intended to show the possibilities of collaboration using VR by letting players solve different small escape rooms.

A screenshot from the VR contact simulation we developed in the computer graphics practical course. (C++, Qt, OpenGL)