An electron desktop application aimed to help Dungeons & Dragons Dungeon Masters organizing campaigns, while providing a virtual table top battlemap that comes with a player view.
I am currently working on a web platform for digital exhibitions which can be viewed on both desktop and mobile devices including AR/VR headsets.
The image shows the client application I developed during my master thesis for the Hololens 2. The process of the user attempting to plan the motion of the piano through a real-world door.
I developed a python library for accelerated computation of trajectories.
It uses texture interpolation to speed up the compuation of the windfield data for each particle.
An Android App for Pitch Detection.
I developed the first version of the "Virtuelle Campusbegehung" at the JGU using the Unreal Engine 4.
An image generated by the CPU RayTracer I developed as part of the computer graphics seminar.
A Screenshot from the game we developed for the "Mainzer Wissenschaftsmarkt 2019".
As the name states this is a UE4 multiplayer application intended to show the possibilities of collaboration using VR by letting players solve different small escape rooms.
A screenshot from the VR contact simulation we developed in the computer graphics practical course. (C++, Qt, OpenGL)