Here is a list of my previous publications including my bachelor's and master's thesis.
On this page you can find a listing of previous (personal and work) projects I have worked on. If you want to know more about my previous work experiences and projects, do not forget to check out my LinkedIn and Github profiles.
An electron desktop application aimed to help Dungeons & Dragons Dungeon Masters organizing campaigns, while providing a virtual table top battlemap that comes with a player view.
I am currently working on a web platform for digital exhibitions which can be viewed on both desktop and mobile devices including AR/VR headsets.
The image shows the client application I developed during my master thesis for the Hololens 2. The process of the user attempting to plan the motion of the piano through a real-world door.
I developed a python library for accelerated computation of trajectories.
It uses texture interpolation to speed up the compuation of the windfield data for each particle.
An Android App for Pitch Detection.
I developed the first version of the "Virtuelle Campusbegehung" at the JGU using the Unreal Engine 4.
An image generated by the CPU RayTracer I developed as part of the computer graphics seminar.
A Screenshot from the game we developed for the "Mainzer Wissenschaftsmarkt 2019".
As the name states this is a UE4 multiplayer application intended to show the possibilities of collaboration using VR by letting players solve different small escape rooms.
A screenshot from the VR contact simulation we developed in the computer graphics practical course. (C++, Qt, OpenGL)